

How I read that code:
“If the dev folder’s bullshit is equal to 1 gram…”
I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.
How I read that code:
“If the dev folder’s bullshit is equal to 1 gram…”
Breaking the Law by Judas Priest intensifies
Look up how to make cheese.
What is considered an ultra-processed food? Like… Cheese is processed (all cheese; it isn’t just found, it’s made by processing milk). Is it ultra processed? What about a hot dog?
Now I really don’t want to install Linux.
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.
The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what skills you leveled up when you get a new level, you always get 12 points (called “virtues”) to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn’t change anything about that from the OG. So once you’re level 50, everything has the best weapons and armor on them.
Mentioned this in another thread yesterday:
Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
They literally used the same logic from the OG. The .esm and .esp files are exactly the same as the latest version of the original Oblivion. They did absolutely nothing to the original scripts and quests other than replace the dialogue for certain characters to a new recording.
I think it’s dumb, but also funny that Todd definitely knows that the “charm” of his games are how fucked up they are.
For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.
You may not even be able to lick a badger once, if it’s already angry. Which it will be because it’s a fuckin’ badger.
Multiphasic drones capable of passing through solid material are next!
Element has both voice and video chat. It needs to be enabled first in the settings.
All I remember off-hand for what stats are affected in Skyrim is that Khajit start with 5 more points in Hand-to-Hand due to their claws 🤣
*Must be redeemed on alcohol or drugs that makes you horny.
Because of their username, I image the filter just covers you with a cardboard box. 🤣
Gender had an effect on stats in the original?
The fugly character models needed to be redone BADLY, too.
I kinda wonder what the NPCs in that one village part of a quest that mimics Shadow Over Innsmouth look like in the remake… They’re supposed to be fugly 🤣
A while back Nexus did something that pissed off a lot of creators and they moved to other mod repositories, even deleting their shit off Nexus. In my experience, the good sexy stuff is more commonly found on other sites. Especially furry related ones.
I would like 3/6 to get the FF7 treatment, especially since it would be cool to see in 3D.
The other obvious choice to remake that isn’t final fantasy would be Chrono Trigger, but that would just be fucking with perfection.