

The linked ticket also references a merge request that went stale. So I would assume this is a good starting point (I haven’t looked at the MR though, so I don’t know how far off from the potentially accepted solution it is).
The linked ticket also references a merge request that went stale. So I would assume this is a good starting point (I haven’t looked at the MR though, so I don’t know how far off from the potentially accepted solution it is).
I don’t think there is a technical reason. Simply no one was interested in implementing it yet. See Nate’s answer over at reddit and the associated ticket.
So once someone is motivated enough it will happen. But without contribution or extreme boredom by the core mainteners (haha) it won’t happen.
It kind of is, unfortunately. Games are often developed with a lot of pressure and the constant dangling of the budget being cut off. I don’t think the devs are incompetent and think what they produced (code quality wise) would be the best, but what could they do if they need a result to present to the publisher end of week and then don’t get money (aka time) to clean it up but instead they get the next deadline.
On the other hand I am also not sure I can blame publishers. Things can easily spiral out of control if managed badly in the other direction… see Cloud Imperium Games (i.e. Star Citizen).
Yeah but it also shows the weird naming of WSL. It’s Windows (32) on Windows 64, but Windows Subsystem for Linux instead of Linux on Windows 64 (which would at least have fit the pattern).
btrfs because it was simple
Personally I found ZFS far more simple. The userspace tools make more sense to me. Also I like, that volumes can have a default (relative) mount point attached. So in a recovery scenario, I simply have to open the zpool with a relative base path, and then have all my volumes ready to go. If I want to recover a btrfs system with multiple subvolumes, I typically need to know exactly which ones and where to I have to mount them (each individually).
Also I go really used to zfsbootmenu
.
Microsoft really has a knack for that. I also like WoW64
, which contains the binaries for running 32 bit applications on Windows 64 bit. For historical reasons, the 64 bit binaries live in system32
, obviously.
I would rather bet that most people have no clue what an operating system is and that the one they (unknowingly) use is made by Microsoft. On the other hand if they play games (on that PC), they will know Steam, because they actively had to install it and click its icon frequently.