Personally, I don’t think that’s worth getting mad over, especially not in this saturated market right now where there’s always something great to play. Valve worked on Half-Life, Portal, and Left 4 Dead many times since their last iterations, but you have to give creatives time to throw out what’s not working. And plenty of game developers I like work on plenty of stuff I’m not interested in. I just wait for them to come back around to the stuff I am interested in. In the case of live service stuff, it sucks, but Rockstar’s hardly unique there.
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I’m with them; my 1080p TV still gets the job done and looks great to me. Maybe I’d be more invested in cinema if cinema cared more about what I want. I can’t even walk into brick and mortar and buy a movie anymore, and it’s not like there’s a GOG for movies.
I don’t know why you’re being nasty to me. I genuinely wasn’t sure why someone would have an issue with Rockstar. If they don’t want to make story DLC for GTA V, it’s much the same as Valve not making a Portal 3. I can just move on and play something else. Focusing on a console release first and foremost, especially for a project as ambitious as this, made a lot more sense in the past, and maybe was still common wisdom when the project got rolling. It will stop due to natural market forces. Speaking of natural market forces, it’s exactly why RDR2 Online would be abandoned: there weren’t enough people to care about it compared to its costs. Modding isn’t really my world, so I wouldn’t exactly be privy to those shenanigans, but that sucks.
I’m not sure what support you’re talking about, and I’ve never delved into mods for GTA V, but the rest are just sensible business decisions, at least up until now; we’ll see how the different modern dynamic between consoles and PC plays out this time, but I think it’s the last time they’ll do it. As with all these exclusivity deals that are quickly dying out, that PC version will come, and that’s when I’ll play it.
I don’t think a lot of people are going to double dip this time. This game will sell consoles, but it’s not going to make up for the deficit the console market has compared to how many PS3s and Xbox 360s were out there in 2013.
ampersandrew@lemmy.worldto Games@lemmy.world•Chips aren’t improving like they used to, and it’s killing game console price cutsEnglish61·1 day agoThe OG Xbox got cut down to at least $150 from $300. My memory tells me that every console of that era was eventually cut to $100, but I found $150 with a very quick search. The PS3 slim was cut down to at least $300 from an entry price of $500. I don’t know how you call that small.
I’m not really a streaming kind of guy. Early on in the game, you’re mostly looking out for floor switches and spikes. You can hold the walk modifier to make sure you always climb down a ledge, which helps to make sure you don’t accidentally land in a spike pit, and you can throw just about anything on floor switches to trigger them before you get there so that they’re no longer a threat. You could check out a YouTube let’s play and see how they deal with them, or you could just accept that the game is pretty cheap, so worst case, you’re not out much money if you don’t like it.
I would say it’s a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it’s clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won’t necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I’ve ever played, but to be fair, it wasn’t exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn’t really take off either.
There are also a handful of indie games that I’ve played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Magnetic By Nature is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what’s there, while kind of thin, is pretty great.
EDIT: I mistakenly listed Mind Over Magnet, Game Maker’s Toolkit’s game, instead of Magnetic By Nature. They’re very different games. Magnetic By Nature is the one that I liked that so few people played that it may as well have been a secret.
ampersandrew@lemmy.worldto Games@lemmy.world•I'm sure the game prices will decrease, right guys?English3·2 days agoIt was a nontrivial cost that factored into the price, and the switch to digital is a large part of why game prices were so inflation resistant for so long.
ampersandrew@lemmy.worldto Games@lemmy.world•I'm sure the game prices will decrease, right guys?English1·2 days agoCentral banks can adjust the inputs to the formula that result in inflation or deflation, but not the result. It can be a difficult target to hit, as you can see if you followed the news in the past 3-4 years.
ampersandrew@lemmy.worldto Games@lemmy.world•I'm sure the game prices will decrease, right guys?English2·2 days agoIt lowers the threshold of how many copies need to sell before a given game breaks even on its budget. It also lowers the number of copies it will sell, because some percentage of people who would have bought a game at the lower price no longer find it to be worth what they’re charging for it.
ampersandrew@lemmy.worldto Games@lemmy.world•I'm sure the game prices will decrease, right guys?English180·2 days agoInflation decreasing just means that prices aren’t rising as fast anymore.
You’d lose a lot of the effect in mouse and keyboard anyway. Each combat encounter has to be tuned very differently from non-VR. But the point is that they still have a very good understanding of how to make this kind of game.
Half-Life: Alyx showed that Valve still knows how to make a great campaign shooter, and it’s not like we’re spoiled for choice in that genre right now. At this point, a solid Half-Life sequel that doesn’t push the envelope would still be amazing.
Personally, I’d like to see one of these games end without a cliffhanger. That last one was a doozy.
ampersandrew@lemmy.worldto Games@lemmy.world•Chrono Trigger Remake Seemingly Confirmed By Yuji HoriiEnglish21·4 days agoThe latest on this is that he never said anything about it, and it was all the interpreter.
ampersandrew@lemmy.worldOPto Games@lemmy.world•Microsoft is raising prices on Xbox consoles, controllers, and games worldwideEnglish2·4 days agoIt’s looking like the Xbox will stick around as a cheap entry point into Game Pass and the games that Microsoft publishes themselves. Yes, I know, it’s not as cheap as it used to be, but still fairly capable for a game machine at that price. The Steam mini PC is likely on its way. A couple of months back, there were leaks of the new Steam controller that leaked on their way to be mass produced after finalizing the design, so they’d probably accompany the living room machine. In the meantime, I have a mini PC running Bazzite that’s been awesome, but with tariffs in the US, you won’t be able to get the same performance per dollar that I got.
Gotcha. No worries. I’m more disappointed that basically everyone in the industry stopped making crime stories except for Yakuza, but we’ve got two coming this year, at least, in MindsEye and Mafia: The Old Country.