I take my shitposts very seriously.

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Joined 2 years ago
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Cake day: June 24th, 2023

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  • are rolling release distros stable enough

    I’ve been using Arch (or some flavor of it) for several years, and I’ve never had any serious issues that I didn’t cause myself. The thing that might catch you with your pants down is if a dependency introduces a change that breaks another application, but catastrophic failures are fairly rare, as long as you’re willing to learn how to maintain your system.

    is it possible/easy to roll back to a previous version

    Yes. The application is called Timeshift, and it’s specifically designed to back up the system files to a separate partition. If your root filesystem is btrfs, it can also manage filesystem-level snapshots that you can roll back if you bugger the system.


  • The main problem was that it interrupted the line. We’d have to stop and inspect each product, then reposition or replace the connectors, before the reflow oven. It also ran the risk of damaging the connector, the PCB, or even the inserter head if the insertion force was too high. We had a higher rework and scrap rate compared to similar SMD-only products, but using pin in paste meant that wave soldering could be skipped altogether, and I guess someone above my pay grade determined that it was better in terms of finances.

    This is just my own experience. I don’t know Rpi manufacturing practices.






  • I was there with KSP from the early days. Squad was not in the video game business, they were a billboard advertisement company. The lead dev HarvesteR started it as a passion project. It found success with the alpha and full release in 2015.

    Then in 2017 Take-Two bought the rights to the game. Squad kept working on the original, but development of the sequel was handed off to Star Theory with Private Division publishing. The game was delayed, then development was moved to a new studio, Intercept Games, which was owned by Take-Two. They also poached a third of Star Theory’s personnel, which resulted in the studio’s death. They fucked around for a few years, released the early access version, then sold Private Division, closed Intercept Games, and abandoned the game.

    In short: corporate interests. KSP2’s failure had nothing to do with KSP or its developers.