Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 2 years ago
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Cake day: June 11th, 2023

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  • This sounds a little like the AC formula. In those games, I don’t really feel like I’m in the animus, so I think direct control over the hero should be thrown out, otherwise the bits where you’re not controlling the hero will feel out of place.

    Inscryption is a very different game and I certainly felt more trapped, especially in the first third of the game. In that one, there’s an ever present reminder that you’re trapped, and there’s interesting stuff to so outside the main gameplay loop.

    So you need to play as the princess and make interaction with things other than the hero fun, but not so fun that you don’t want to be rescued. I think you also need some kind of peril to give urgency as well. Some ideas:

    • elements from Prey - hide from your captor when helping your hero
    • puzzles and whatnot in your prison
    • periodic checkins - i.e. need to be in certain places at certain world times
    • limited control over your hero



  • Exactly. At work, my team kinda sucks at communication but great w/ facts (we’re engineers, go figure), so they use gen AI to turn facts into nicer-to-read documentation and communication (i.e. personal reviews, emails, documentation, etc). The process is relatively smooth:

    1. generate all the facts in a rough form
    2. ask AI to reword it for whatever purpose
    3. edit it a bit to correct any issues
    4. if needed, ask a coworker to quickly review it

    For that task, it works pretty well.


  • I’m a manager of sorts and one of the people who report to me used gen AI in their mid-year reviews. Basically, they said, “make this sound better” and the AI spit out something that reads better while still having the some content. In the past, this person had continually been snarky and self-deprecating, and the AI helped make it sound more constructive.

    I hope that’s what’s happening here. A human curates the content, runs it through the AI to make it read better, then edits from there. That last part is essential though.


  • Or for workstations. It’s a lot cheaper to add a stick of RAM to a workstation than optimize workflow a bit.

    There are many cases where RAM is not cheap:

    • mobile apps
    • end user machines - most people won’t add that stick of RAM
    • macOS apps - pretty much all Apple products use soldered RAM now

    If you control the machine, RAM is cheap, until it isn’t. If you don’t control the machine, you should always keep an eye on RAM, because once the complaints start coming in, you’ve already started losing customers.








  • Eh, each game had a very different feel. I didn’t play GTA 1 or 2, so I’ll start after that point:

    1. GTA III - caricatures the mafia and the FBI, but otherwise is somewhat light on satire (good setup for the franchise though)
    2. GTA VC - lots of satire about the 70s and mafia in Miami
    3. GTA SA - lots of satire about a wide range of topics, from 90s gang culture to the burgeoning tech scene in San Francisco
    4. GTA IV - lots of statements about the immigrant experience, with satire along the way
    5. GTA V - satire about middle class life in LA, the excitement of tech getting stale and turning bad, etc

    Each has a fair amount of satire and something to say about the world, I just found GTA V a lot less interesting than previous titles. GTA IV is my favorite for a playthrough, GTA SA is a close second (I love exploring SA).