• UpperBroccoli@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    20
    ·
    2 days ago

    We can’t make less money! I promised Susan a new yacht[1] for her name day!


    1. Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy. ↩︎

    • NotKyloRen@lemmy.zip
      link
      fedilink
      English
      arrow-up
      8
      ·
      2 days ago

      Meanwhile I’m still enjoying Schedule I, which is made by a single dev and has “low quality” graphics by choice. We don’t need AAA games left and right; we need good, fun ones with strong foundations. Games that don’t demand paid DLC, or season passes, or fucking Shark Cards.

      I truly understand that Rockstar is under a lot of pressure as the creator/publisher of GTA. But not every company/developer needs to be like them.

  • DarkFuture@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    2 days ago

    And it’s an impossible equation for most Americans to pay more. Especially if things continue to downward spiral.

    Where’s my eye patch?

  • finitebanjo@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    1
    ·
    2 days ago

    According to SEC filings, Take Two Interactive studio made 2.241 Billion USD profit in 2024.

      • finitebanjo@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 days ago

        Yes, in fact the report specifically mentions that NBA 2k24 outperformed expectations. Other than that they’re probably earning passively off of older titles and GTA V microtransactions.

  • BmeBenji@lemm.ee
    link
    fedilink
    English
    arrow-up
    64
    arrow-down
    1
    ·
    2 days ago

    What a bold-faced clearly obvious motherfucking lie.

    Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

  • aesthelete@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    edit-2
    2 days ago

    Look, the CEOs already have the fifth cheapest yacht chef available on their payroll, what are they supposed to do? Source the caviar themselves?

  • Binky@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    103
    arrow-down
    2
    ·
    2 days ago

    That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

  • nucleative@lemmy.world
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    1
    ·
    2 days ago

    GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

    • slaneesh_is_right@lemmy.org
      link
      fedilink
      English
      arrow-up
      8
      ·
      2 days ago

      I don’t even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.

  • VirgilMastercard@reddthat.com
    link
    fedilink
    English
    arrow-up
    53
    ·
    2 days ago

    He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

    They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      2 days ago

      Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          3
          ·
          edit-2
          2 days ago

          It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to generally be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              2 days ago

              A small portion of the Rivals team was laid off for similar reasons to Hi-Fi Rush in that the CEO changed the direction of the company. This would still be an outlier compared to the rest of the industry. Respawn got hit with layoffs because their live service isn’t making anywhere near as much money as it used to, and live services need to keep making tons of money to justify new content for them; yes, this is wholly unsustainable. A live service team getting laid off has nothing to do with whether or not it was a hit and everything to do with whether or not it’s still a hit.

                • ampersandrew@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  arrow-down
                  3
                  ·
                  2 days ago

                  I’m disagreeing with the idea that Hi-Fi Rush and the one branch of the Marvel Rivals team being let go are a regular occurrence. In general, teams are being let go because their games aren’t making money. Their games aren’t making money because there are too many games out there that are also spending too much money on their production, and they’re being subsidized by a consumer base that’s stretched too thin to make it all work for everyone that was in the industry as little as 3 years ago.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          edit-2
          2 days ago

          Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

          • defunct_punk@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 days ago

            But I’d still argue the solution is to cut costs, not increase prices.

            This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.

            I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 days ago

              That boom also just led to a market with way more games in it every year. With more supply and less demand, you can’t spend as much making the game and expect to be a success unless you’ve got a sure thing. So the higher prices will only be afforded by the games that would have been a success charging less than $70.

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        2 days ago

        So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

        LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

  • otacon239@lemmy.world
    link
    fedilink
    English
    arrow-up
    63
    ·
    2 days ago

    Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

  • ThrowawayOnLemmy@lemmy.world
    link
    fedilink
    English
    arrow-up
    45
    ·
    edit-2
    2 days ago

    If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we’re getting now.

    And get me a damn raise.

    • KoboldCoterie@pawb.social
      link
      fedilink
      English
      arrow-up
      30
      arrow-down
      2
      ·
      2 days ago

      And also knock it off with the fucking microtransactions and shit. I wouldn’t mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they’re complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

      • zurohki@aussie.zone
        link
        fedilink
        English
        arrow-up
        7
        ·
        2 days ago

        Sorry, best we can do is microtransactions, fear of missing out and AI slop. That’ll be $90.

      • Rawrosaurus@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        Yea. I refuse to buy any game that tries to sell me microtransactions, battlepasses or really anything these days. If the sticker price does not cover the full experience, it’s just not worth the hassle.

      • pm_me_anime_thighs@lemmynsfw.com
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        2 days ago

        Precisely this. If Baldur’s Gate 3 was 100$, I still would have bought it in a heartbeat because I know that the developers are never gonna ask for any more of my money.

    • But_my_mom_says_im_cool@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 days ago

      I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4

  • creamlike504@jlai.lu
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    1
    ·
    2 days ago

    Shame on Harvey Randall for platforming executive bullshit:

    The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

    They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.

  • inclementimmigrant@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    2 days ago

    Heard the same crap when they moved from 60 to 70 just a few years back.

    Heard how video game development is too expensive while publishers posted record profits.

    Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

    Heard the same crap about how these “full price games” would lessen the need for egregious microtransaction

    This will again, do nothing to lessen any of that, just push more record profits as gamers won’t be able to resist rewarding the gaming industry for their bad behavior.

  • molten@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    2 days ago

    Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

  • LostWanderer@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    17
    ·
    2 days ago

    ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It’s my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn’t mostly funneled into their overpaid CEOs and shareholders, perhaps they’d have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

  • CallateCoyote@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    2 days ago

    Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.